This is an update on the progress of BulletSpace, a bullet hell game I am making with Chris Weachock.  The high score system is new, also Chris added some art for the enemy ships.  As soon as we finish ads and the high score system sorting we will finish up the levels.  Then after a little more art it will be ready for testing!
This is a gameplay video of an Android game I am creating using Unity3d with Chris Weachock.  It is going to be a bullet hell game in the style of Raiden X but with the added feature of customizing your ship because I always hated getting the weapon powerups in Raiden right as they changed color and screwing over my weapons setup.  Chris did the background for the home page and designed the player ships.  I did the art for most of the buttons and the backgrounds for the missions and customization screen.  The game is currently in progress and we hope to have it finished this year.  Some of the art we are using as placeholders belongs to Positech Games and will not be included in our final game (the enemy ships and the turret icons).
This is a speed painting I did as my final project.  I did revisit it several times though so I am not sure if it still counts as a speed painting.  I am pretty sure I spent less than 10 hours on it.